Posts tagged: Myst
A big day for fans of Mead-based Cyan Inc. It's the official release of realMyst: Masterpiece Edition. This version is an augmented, spiffed-up version of Myst, which just celebrated its 20th anniversary. It's also a replacement for the 2000 edition of realMyst, which took the original game into 3-D.
The official press release reads: ”Cyan, Inc. announces the availability of realMyst: Masterpiece Edition - a completely updated version of realMyst for MacOS and Windows. realMyst: Masterpiece Edition delivers the rich story and gameplay of the original Myst in a visually and aurally stunning, dynamic, realtime 3D experience updated for today's computers and graphics cards.
“Myst was originally released in 1993 to both critical and popular acclaim. Its storyline, environments, graphics, music, and interface created an award winning experience that made it the best-selling game of the last millennium. realMyst: Masterpiece Edition shakes that original adventure forward - updating the journey to a state-of-the-art experience. The realtime 3D environment allows for complete freedom of motion and viewing - with seamless movement from place to place. And the new, easy-to-use Classic Mode navigation option provides a simple point-and-click exploration that works just like the original Myst.
Company co-founder Rand Miller said, “To explore the islands and Ages of Myst in real time…it's an amazing feeling. We wanted to recreate the Myst experience of 20 years ago but with the sophistication that today's computer can deliver.”
The ease of the “classic” Myst interface was not an easy thing to implement. “We located and marked every still image location and angle from the original Myst in 3D space in realMyst.” said Jason Calvert, senior software engineer for the project. “The idea was to provide an uncompromising 3D experience with the point and click interface that made the original Myst accessible to anyone.”
The real time version also makes possible visual enhancements such as day and night cycles, rippling water, waving branches, falling rain, moving clouds, setting suns, and more. And since exploration can take place at night, realMyst: Masterpiece Edition offers a unique new addition - a flashlight. The audio also benefits from real time with sounds that emanate from specific locations and react realistically as the player explores.”
This edition is priced at $17.99 US. It is available immediately for MacOS and Windows on Steam and the Mac App Store. For current owners of the original version of realMyst on Steam, there is a 33 percent discount.
Cyan Worlds on Wednesday exceeded its Kickstarter campaign goal of $1.1 million.
The Mead company had started the crowd-sourcing campaign more than three weeks ago to raise funds to move the game off the drawing board into digital production. The SR story about the announcement was published on Oct. 18.
The total raised has grown to $1.109 million. The Kickstarter page says more than 18,000 contributors have pledged money toward the project, to develop a game now titled “Obduction.”
Cyan Worlds has said little about the game, other than to say it's the evolved spiritual successor to its breakthrough exploration game “Myst.”
Spokane game maker Cyan Inc. is close to two-thirds of the target goal on its Kickstarter funding campaign.
It's trying to raise $1.1 million using crowdfunding from fans and supporters to develop its next game, currently titled Obduction.
The campaign has 18 days to go.
Cyan Inc., the company based in Mead that developed Myst and Riven and spinoffs from that franchise, announced on Thursday it's developing a Kickstarter campaign to build a new game.
They call the new game Obduction. It's described this way in a release: “Obduction is an all-new, real-time, first-person adventure that harkens back to the spirit of Cyan’s earlier games Myst and Riven. Obduction resurrects the feeling of a player suddenly finding themselves in the middle of a new world that they feel compelled to explore, discover, solve, and become part of.”
The Obduction Kickstarter campaign is already launched, shooting for a goal of about $1.1 million.
The release also notes the meaning of the word: Ob`duc´tion, n.1. The act of drawing or laying over, as a covering.
The plan for a new game was mentioned in a recent interview with Rand Miller, the CEO of Cyan. On the 20th anniversary of the launch of Myst, Miller said he wanted to find a new game to compete with first-person shooters, and a game that's more about the gamer's experience of discovery than claiming territory or eliminating rivals.
It's described by Miller as different from Myst. It's not Son of Myst, but still carries the tones and resonances of Myst and Riven, meaning playing involves searching, uncovering and revealing the world one engages in the game.
Using terms often attached to the games Myst, Riven and Uru, Cyan describes the Obduction project as a “deeply immersive world” that requires a player to move around, examine and develop a sense of place and connections.
The announcement said the Kickstarter campaign will build versions both for Windows and MacOS, with a targeted release of mid-to-late 2015. Kickstarter funding over the base level would be used to expand the scope of the game (adding such things as new places to explore, additional platforms, localization, technological bells and whistles, and more.
Looking for the all-new realMyst for iPad and new iPad?
Cyan Worlds, in north Spokane, announced the game is now available at the iTunes apps store, priced at $6.99.
It's the rich and detailed Myst Island scenario, recreated with lots more dimensionality and textures.
Office Hours is eager to test the game, or gather comments from gamers. Drop any thoughts and comments here to share with the Myst community.
Cyan Worlds now has an iPad version of the classic breakthrough game Myst. The revised version is the 3D enhance realMyst, redesigned and enhanced for the mobile iOS platform.
It will come out in April, said company President Tony Fryman.
“To explore the islands and Ages of Myst in realtime with such a gossamer interface is an amazing feeling.” said Rand Miller, CEO of Cyan Worlds. “Walking on the boardwalk above the water in Channelwood has got to be experienced to be believed.”
Spokane Valley manufacturer Sterling International, maker of bug traps and the Rescue line of anti-bug systems, got some ink in the Wall Street Journal.
You could easily devour an hour here, reading the article on the onslaught of the nefarious stink bug. Sterling's new stink bug trap is the reason for its inclusion in the story, written by WSJ staffer Heather Haddon.
Do not neglect the comments here, which highlight the vast range of feelings people have on the business of bug eradication.
Personally, we have nothing against stink bugs. Live and let live…
Photo Credit: WSJ.com
We do want to give some more space to the new Bug Chucker game released this week by Cyan Worlds.
The entry below may have squashed the news slightly. Don't let that bug you.
The game is a very affordable 99 cents at the iTunes store. We'll test it this evening and post a report, on our companion tech site, www.srtxt.com.
For more information on Bug Chucker, here's Cyan World's main summary.
This may be a coincidence of harmonic proportions. On more or less the same day, both Spokane's Cyan Worlds and Spokane Valley-based Rescue (also known as Sterling International) have debuted major new “bug” products.
Cyan has released a new game app for the Apple platform, called “Bug Chucker.” And to quote Miley Cyrus, that's pretty cool. It costs 99 cents at the iTunes store. It's a space-battle game involving a spaceship inhabited by bugs who are under attack by the evil Sawz, the robotic minions of Lord Lahguh.
Cyan is the company that innovated videogames by developing the breakthrough titles “Myst,” “Riven” and “Manhole.” More information: here.
Meanwhile, bug-trap maker Rescue just released its new stink bug traps. But wait, there's more.
The new traps come in two varieties, indoor and outdoor. For more than a year Sterling (Rescue) focused on developing an outdoor trap that attracted the pesky stink bugs and left them unable to crawl away.
But over time the company also decided to develop an indoor version (pictured here). As you can see, it's an illuminated model that uses LED lights to attract stink bugs. It will be available in July and cost around $17.99. For information: Recue's stink bug blog.
Company spokeswoman Stephanie Cates said the company realized, while learning more about stink bugs, that they're attracted to some lights. So that led to this indoor baby.
In an email, Cates said: “The indoor stink bug problem is significant. Many people in the mid-Atlantic states report finding stink bugs in their homes — sometimes as many as 30 to 40 per day.”
We were directed to a recent post on Deadline.com, which mentions that Mysteria, a film company, has signed up two producers for a possible feature film based on “Myst,” the groundbreaking game developed in north Spokane by Cyan Worlds.
Back in 2008 we wrote, in an SR business story, about two Myst fans in Indiana who convinced Rand Miller, CEO of Cyan, to let them move forward with a movie based on the Myst books. Mysteria is those guys, who were admitted movie novices without a lot of Hollywood connections.
The story in 2008 noted that Cyan optioned the film rights to Mysteria and waited to see what would happen. The news update this month suggests Mysteria has gone out and moved the project forward. Its partners even rounded up two would-be producers.
Cyan Worlds President Tony Fryman said this is the deal: “The option ties up certain rights (as defined in an agreement) for a period of time while the option is shopped around Hollywood. The Option holder then cuts a deal with a selected studio whom then decides to produce a movie or not. If the Option is not “exercised” within the specified time then the rights typically revert back to the original owner.”
The original rights owner is either Cyan or Rand Miller.
Mysteria has its own blog, which serves as a somewhat limited chronicle of the project.
The Deadline item says producers Hunt Lowry and Mark Johnson have worked a deal with the two Indian Mysteriacs, Adrian Vanderbosch and Isaac Testerman. Those two have been working a few other big deals; they’re the ones producing a version of the John Grisham novel “The Testament.”
We noted earlier that Mead-based game company Cyan Worlds was developing a light app-style game for the iPhone and iOS community.
The game, Stoneship, is now available for $2.99 at the iTunes store.
Happy gaming, Myst fans. More info.