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Posts tagged: Stoneship

Cyan Worlds posts the trailer to ‘The Manhole Masterpiece Edition’

Those guys and gals in Mead, Cyan Worlds, are moving full-bore into iPhone and iPad apps. They’re soon to see their original iOS game, Stoneship, become available in the iTunes store.

Meanwhile they’ve posted a YouTube video of the trailer to their iOS version of the The Manhole, Masterpiece edition. First made in 1988, the game is a classicly simple but addictive computer game. Wikipedia’s entry offers a full and loving rundown of the game and its history.

Rand Miller, the Cyan CEO, wrote us this note on what’s new: “The Manhole: Masterpiece Edition was a remake of The Manhole - Cyan’s first product. The original was in black and white and we recreated it from the ground up in the ‘90’s (after Myst) using some of the same rendering technology we used in Myst combined with hand drawn characters. At that time we also wrote all new music and sound effects as well.”

One notable addendum: Chuck Carter, a former Spokesman-Review graphics artist, did all the art work on the remake.

 


Stoneship: Cyan moves from big games, looking to sell small games via apps

Whether or not Cyan Worlds ever gets around to doing another large Myst-style game/online world, the Mead-based software company is turning out a number of quicker, easier-to-build games for the iOS platform.

Here’s how Cyan’s CEO Rand Miller described the focus of Stoneship, the new App to be released soon. Screenshots from Stoneship were provided courtesy of Tony Fryman, Cyan’s president.
Cyan Worlds has managed to become somewhat proficient with iOS (iPhone, iPod touch, iPad) development after our conversions of Myst, The Manhole, and Riven (coming soon).

Among our small team of programmers we had a couple guys who had an idea for a new iOS game - something specifically for the iOS platform and different from Cyan Worlds’ usual direction. We gave the go ahead and Stoneship was born.

With our reduced staff and resources it’s a huge advantage to have smaller development projects that we wrap up a little quicker. And developing for iOS is also great for small developers like us, because we can self-publish in the App store very easily.

The iOS platform has enough advantages that we’ll be doing more projects in the future.

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