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Spokane, Washington  Est. May 19, 1883

The Tech Deck archive for Sept. 2015

MONDAY, SEPT. 28, 2015

THURSDAY, SEPT. 24, 2015

Cinematic Combat - Get into it! (Andrew Smith)

Cinematic Combat - Get into it!

“Roll to hit.” “Okay, you hit. Roll damage.” “Okay, next player. Roll to hit…” Does this sound familiar? If so you might be suffering from Boring Combat Syndrome (or BCS). Sufferers of BCS will often feel withdrawn and distracted during play. If you or someone you know is suffering from BCS, please read on for suggestions on alleviating the issue.

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MONDAY, SEPT. 21, 2015

MONDAY, SEPT. 14, 2015

FRIDAY, SEPT. 11, 2015

Sometimes you don't have anyone else to game with... (Andrew Smith)

Speeding Up Combat - Do More Faster!

The clashing of swords… the roar of gunfire… and the pitter patter of dice, in these next couple post I discuss tips and ideas for making combat fun and exciting for everyone. This post will cover some alternative combat mechanics I use to speed up combat that can get bogged down in rules.

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MONDAY, SEPT. 7, 2015

Money Money took the popular mechanics of Pac-Man and melded them with the thrilling life of crime to produce the fast-paced (and strange) gameplay experience in 1983.

This week's free game: 'Money Money'

Pac-Man fever hit the U.S. in the early 1980s, and several companies tried to ride the coattails of Namco's classic. Italy-based developer Zaccaria put a spin on the formula, casting you as a drug-taking bank robber fleeing from the cops. Really.

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FRIDAY, SEPT. 4, 2015

TUESDAY, SEPT. 1, 2015

The Tech Deck



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Sept. 2015
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