Just because you have a game that runs for awhile does not necessarily mean it’s a campaign. It needs some glue. In this post I’ll talk about some of my past campaigns as well as some examples from movies and books.
In April, we posted several things the House of Wolves expansion for Bungie's 'Destiny' needed to do in order to expand upon a great framework of a game that still hasn't hit its potential. Ten days after launch, we check back in.
Your party has defeated the dragon terrorizing the local population, rescued the noble from the bandit lair and stopped the nuke from hitting the orbital space station. But, how does it all tie together? Where do you go from here? Well my friend, it sounds like you have an adventure on your hands.
Quest writing is a lot like writing short stories. It also has an antagonist (NPC’s) and protagonists (PC’s). The best part is that if you know how it starts, where you want it to end, and your players will help you write the middle part.
We’ve been discussing gaming a lot the last few weeks. But we haven’t really discussed the various different ideas and definitions. This post will explain these different terms. As this blog series continues, I will add new definitions to this post to help keep explanations up to date.
Every great story must start somewhere. For role playing, most great stories begin in the humble tavern. The characters down a round, but then what? This post will give you some tips on how to get the ball rolling.
Technology stuff, Game reviews, poorly photoshopped images and offbeat humor from the geeks who run spokesman.com and spend too much time on Imgur/Reddit.
Send your nerd stuff to firstname.lastname@example.org and we might write about it. Or we might poorly photoshop it and mock it mercilessly, as all good nerds are wont.