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The Spokesman-Review Newspaper
Spokane, Washington  Est. May 19, 1883

‘G-Force’ proves loud, passable

Linda Winer Newsday

It’s loud and it’s cuddly. It’s in 3-D, which means kids who’d rather be playing the “G-Force” video game can feel their heads explode along with the cars and buildings. Meanwhile, gentler folk can almost reach out and touch the whisker pads of heroic guinea pigs (and a mole) as they wiggle their sweet noses and save the world.

Moms? Dads? Jerry Bruckheimer might just own your children. The action-mogul has teamed up with Disney to concoct a live action / animated apocalypse entertainment with equal parts high-tech violent gadgetry and soft-fur anthropomorphism.

Bumbling FBI agents and brats in pet stores are not our friends. Captains of industry may be into global and pest extermination. And watch out for home appliances, especially the weaponized cappuccino machines.

So it’s more fun than it should be, this noisy caper movie about a kindly computer geek who devises a chip to make humans understand animal speech and who trains a squad of genetically engineered rodent superspies to save the world.

What they’re saving from what with whom is pretty convoluted, although their target audiences may be too overstimulated to notice. Sam Rockwell, Tracy Morgan, Nicolas Cage, Penelope Cruz and Steve Buscemi find the beating heart beneath the crashing and the chasing and the banging. And a fly named Mooch does admirable damage up the bad guy’s nose.