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Cyan reaches Kickstarter goal of $1.1 million, now plans to develop ‘Obduction’

Cyan Worlds on Wednesday exceeded its Kickstarter campaign goal of $1.1 million.

The Mead company had started the crowd-sourcing campaign more than three weeks ago to raise funds to move the game off the drawing board into digital production. The SR story about the announcement was published on Oct. 18.

The total raised has grown to $1.109 million. The Kickstarter page says more than 18,000 contributors have pledged money toward the project, to develop a game now titled “Obduction.”

Cyan Worlds has said little about the game, other than to say it's the evolved spiritual successor to its breakthrough exploration game “Myst.”

 

 

Cyan close to two-thirds of its target $1.1 million Kickstarter game fund

Spokane game maker Cyan Inc. is close to two-thirds of the target goal on its Kickstarter funding campaign.

It's trying to raise $1.1 million using crowdfunding from fans and supporters to develop its next game, currently titled Obduction.

The campaign has 18 days to go.

20 years after Myst, Cyan starts campaign to build its next game, Obduction

Cyan Inc., the company based in Mead that developed Myst and Riven and spinoffs from that franchise, announced on Thursday it's developing a Kickstarter campaign to build a new game.

They call the new game Obduction. It's described this way in a release: “Obduction is an all-new, real-time, first-person adventure that harkens back to the spirit of Cyan’s earlier games Myst and Riven. Obduction resurrects the feeling of a player suddenly finding themselves in the middle of a new world that they feel compelled to explore, discover, solve, and become part of.”

The Obduction Kickstarter campaign is already launched, shooting for a goal of about $1.1 million.

The release also notes the meaning of the word: Ob`duc´tion, n.1. The act of drawing or laying over, as a covering.

The plan for a new game was mentioned in a recent interview with Rand Miller, the CEO of Cyan. On the 20th anniversary of the launch of Myst, Miller said he wanted to find a new game to compete with first-person shooters, and a game that's more about the gamer's experience of discovery than claiming territory or eliminating rivals.

It's described by Miller as different from Myst. It's not Son of Myst, but still carries the tones and resonances of Myst and Riven, meaning playing involves searching, uncovering and revealing the world one engages in the game.

Using terms often attached to the games Myst, Riven and Uru, Cyan describes the Obduction project as a “deeply immersive world” that requires a player to move around, examine and develop a sense of place and connections.

The announcement said the Kickstarter campaign will build versions both for Windows and MacOS, with a targeted release of mid-to-late 2015. Kickstarter funding over the base level would be used to expand the scope of the game (adding such things as new places to explore, additional platforms,  localization, technological bells and whistles, and more.

Myst the Movie a step closer to the screen

We were directed to a recent post on Deadline.com, which mentions that Mysteria, a film company, has signed up two producers for a possible feature film based on “Myst,” the groundbreaking game developed in north Spokane by Cyan Worlds.

Back in 2008 we wrote, in an SR business story, about two Myst fans in Indiana who convinced Rand Miller, CEO of Cyan, to let them move forward with a movie based on the Myst books. Mysteria is those guys, who were admitted movie novices without a lot of Hollywood connections.

The story in 2008 noted that Cyan optioned the film rights to Mysteria and waited to see what would happen. The news update this month suggests Mysteria has gone out and moved the project forward. Its partners even rounded up two would-be producers.

Cyan Worlds President Tony Fryman said this is the deal: “The option ties up certain rights (as defined in an agreement) for a period of time while the option is shopped around Hollywood. The Option holder then cuts a deal with a selected studio whom then decides to produce a movie or not. If the Option is not “exercised” within the specified time then the rights typically revert back to the original owner.”

The original rights owner is either Cyan or Rand Miller.

Mysteria has its own blog, which serves as a somewhat limited chronicle of the project.

The Deadline item says producers Hunt Lowry and Mark Johnson have worked a deal with the two Indian Mysteriacs, Adrian Vanderbosch and Isaac Testerman. Those two have been working a few other big deals; they’re the ones producing a version of the John Grisham novel “The Testament.”

 

Cyan Worlds posts the trailer to ‘The Manhole Masterpiece Edition’

Those guys and gals in Mead, Cyan Worlds, are moving full-bore into iPhone and iPad apps. They’re soon to see their original iOS game, Stoneship, become available in the iTunes store.

Meanwhile they’ve posted a YouTube video of the trailer to their iOS version of the The Manhole, Masterpiece edition. First made in 1988, the game is a classicly simple but addictive computer game. Wikipedia’s entry offers a full and loving rundown of the game and its history.

Rand Miller, the Cyan CEO, wrote us this note on what’s new: “The Manhole: Masterpiece Edition was a remake of The Manhole - Cyan’s first product. The original was in black and white and we recreated it from the ground up in the ‘90’s (after Myst) using some of the same rendering technology we used in Myst combined with hand drawn characters. At that time we also wrote all new music and sound effects as well.”

One notable addendum: Chuck Carter, a former Spokesman-Review graphics artist, did all the art work on the remake.