There you are sitting down, thinking on an adventure, or perhaps a dungeon, you want to write it down. You scramble around unable to find graph paper and when you use normal lined paper it just looks…off. Well I’ve your solution right here in this blog.
Arriving at a village in the midst of a celebration the players are welcomed with open arms. However at night in this small village, strange things happen to strangers. This is a light-hearted self-enclosed side quest for those who might want to change things up.
There is a fourth hidden genre of games. One that is more potent, accessible and unbound. Instead of bending players to fit its universe, this genre is designed to kowtow to the will of the players. It is the generic. It is the universal. All are one in this game genre. The only restriction is imagination.
Not every game takes place in a far off land…in space…with elves… Some take place here and now, sometimes there’s magic, sometimes Germany won WW2, sometimes you’re a few years in the past as little kids, and sometimes it’s just you as the world comes to an end. Regardless, we live in interesting times and they shouldn’t be ignored.
If you dream of the clashing of swords, the searing fire of a dragon, and the rise and fall of kingdoms, then perhaps you’d enjoy an RPG in a fantasy themed setting. It just so happens I’ve got a list of my favorite ones right here in this blog post.
Every DM has those games they did not prep as much as they wanted, if at all. This is a guide to help you prep better and faster. It also includes some tips on some places to prep first if very strapped for time.
Being without power is rough, you can’t watch TV, there’s no internet, lights don’t work, no heat, etc… That doesn’t mean you can’t have fun. Here’s a quick blog on how to pass the time while you wait for the power to hopefully come on.
Everyone comes from somewhere. Your characters are no different. Though sometimes you might have difficulty coming up with ideas on where they came from. This blog post contains the table of 100 backgrounds.
The dark forest is lit by a lone campfire. Four figures crouch next to it, eating heartily. “I can’t believe we did it, I mean we actually won!” Another speaks, “Well, my goblin friend, when the dice are on your side anything is possible. I’m gonna get some more ale … I think that fighter had some left in his pack.”
“Roll to hit.” “Okay, you hit. Roll damage.” “Okay, next player. Roll to hit…” Does this sound familiar? If so you might be suffering from Boring Combat Syndrome (or BCS). Sufferers of BCS will often feel withdrawn and distracted during play. If you or someone you know is suffering from BCS, please read on for suggestions on alleviating the issue.
If you want to add a bit of life to a character without explaining large amounts of backstory, just add a quirk. This post will contain a massive list of quirks that can be applied to any character PC or NPC. Take a character, add a dash of oddity.
Whether you’re creating a hero or villain, prince or pauper, enemy or friend, we’ve all had difficulties. Both DM’s and players alike have hit that creative wall. This will be a quick guide to help you stencil out your character idea.
As a DM do you find yourself without much time to plan out the details of each quest? On the other hand do you feel like your players are running the show and you want more control? This post is for you, as I discuss two different styles of storytelling, and a couple of games that exemplify these styles.
Just because you have a game that runs for awhile does not necessarily mean it’s a campaign. It needs some glue. In this post I’ll talk about some of my past campaigns as well as some examples from movies and books.
Your party has defeated the dragon terrorizing the local population, rescued the noble from the bandit lair and stopped the nuke from hitting the orbital space station. But, how does it all tie together? Where do you go from here? Well my friend, it sounds like you have an adventure on your hands.
Quest writing is a lot like writing short stories. It also has an antagonist (NPC’s) and protagonists (PC’s). The best part is that if you know how it starts, where you want it to end, and your players will help you write the middle part.
We’ve been discussing gaming a lot the last few weeks. But we haven’t really discussed the various different ideas and definitions. This post will explain these different terms. As this blog series continues, I will add new definitions to this post to help keep explanations up to date.
Every great story must start somewhere. For role playing, most great stories begin in the humble tavern. The characters down a round, but then what? This post will give you some tips on how to get the ball rolling.