Not every game takes place in a far off land…in space…with elves… Some take place here and now, sometimes there’s magic, sometimes Germany won WW2, sometimes you’re a few years in the past as little kids, and sometimes it’s just you as the world comes to an end. Regardless, we live in interesting times and they shouldn’t be ignored.
As a DM do you find yourself without much time to plan out the details of each quest? On the other hand do you feel like your players are running the show and you want more control? This post is for you, as I discuss two different styles of storytelling, and a couple of games that exemplify these styles.