Like any other industry, fads come and go in the world of video gaming. Over the years, one genre in particular seems to remain steadily popular across all mediums – the role-playing game.
What do you get when you mix science fiction, cooperative gameplay, mining, shooting and dwarves in space? “Deep Rock Galactic,” a surprisingly wholesome first-person shooter released on May 13.
“Minecraft Dungeons” was released on Tuesday, and for better or worse, it has very little in common with the decade-old “Minecraft” we all know and love. While it shares the same setting, visuals and creatures, you won’t find any building, crafting or other creative mechanics.
Of all the numerous video games I’ve been playing throughout the COVID-19 pandemic – alone, with my quarantine partner or online with friends – the one that’s brought the most joy to the most people is “The Jackbox Party Pack.”
In honor of his 52nd birthday, Tony Hawk himself took to social media on Tuesday to announce “Tony Hawk’s Pro Skater 1 + 2” – as the name implies, it’s a remaster of the first two games packaged together for $40.
For more than a decade, video games have been steadily shifting away from physical sales toward digital distribution, much the same as music and film. The transition creates opportunities for game publishers and consumers alike.
The New York Times said this month video game streaming might be “the most virus-proof job in the world.” Streaming video is not new technology, but watching another person play a video game over the internet might seem a silly idea to some – why not play the game yourself?
Over the past four to five decades, video gaming has gradually risen from a niche hobby to a multibillion-dollar industry. Asking a stranger if they’ve ever heard of “Mario” is about as silly as asking if they know of the film “Star Wars” or the song “Don’t Stop Believin’ ” by Journey.
Is virtual reality the future of gaming? If you had asked me even a month ago, I would’ve told you “no.” It’s impossible to deny that traversing a virtual three-dimensional space with physical limb gestures is a compelling concept – there just hadn’t been a single game to really pull it off.
Eastern Washington University Sociology Professor Pui-Yan Lam remains hopeful despite an increase in anti-Asian discrimination and hate crimes across the world as a result of the COVID-19 epidemic.
It’s a weird time we live in when “doing your part” means staying home and passing the time. For those of us who feel that’s not quite enough, there’s the “Humble Conquer COVID-19 Bundle,” a massive selection of PC video games and ebooks available for $30.
Maple Street Bistro on Friday catered lunch to 80 women and children at the Union Grace Mission Crisis Shelter for Women and Children in northeast Spokane.
An unexpected benefit of Washington state’s “stay home, stay safe” order is the extra time to reach out to loved ones and reconnect with family members and old friends. You won’t be inviting friends over to play traditional couch co-op games like “Super Smash Brothers” any time soon – but online gaming just became more appealing than ever.
Video games might not help you stay in physical shape, but they’re proven to keep your mind occupied and your reflexes sharp – not a bad way to pass this idle time.
Following a handful of international festival appearances, Tool kicked off its “Fear Inoculum Tour” at the Spokane Arena on Monday night to a nearly sold-out venue with fans converging from all across the Inland Northwest.
Korn, Breaking Benjamin and Bones U.K. played to a sizable crowd at the Spokane Arena on Wednesday night. About two-thirds of the venue’s seats were filled, and eager fans on the ground floor packed together like sardines.
Korn is on the road and rocks the Spokane Arena on Wednesday. The rock genre has been through many changes through the years. Grunge started in 1988 courtesy of Seattle-based Nirvana, and nü metal kicked off in 1994 courtesy of Korn, a five-piece band from Bakersfield, California. It’s a small city encompassed by rural farms and sentiment, not unlike Spokane.
On Thursday and Friday, Electric Age Tattoo in downtown Coeur d’Alene awarded its customers free tattoos from predrawn flash sheets in exchange for donations to Children’s Village, a North Idaho nonprofit that offers residential housing for youth in need of safety from neglect, abuse or severe family crisis.
Each year in October, tattoo artists and enthusiasts flock to a convention center in North Idaho for a Halloween-themed celebration of all things body modification and macabre. The All Hallows Tattoo Expo in North Idaho this weekend is in its third year.
“Ten years of fear” is Silverwood Theme Park’s slogan for Scarywood Haunted Nights in 2019, commemorating its inception in 2009. For a month of each year, the Inland Northwest’s amusement park in Athol undergoes a dramatic change. One might say the place becomes possessed.