Cyan Worlds has managed to become somewhat proficient with iOS (iPhone, iPod touch, iPad) development after our conversions of Myst, The Manhole, and Riven (coming soon).
Among our small team of programmers we had a couple guys who had an idea for a new iOS game - something specifically for the iOS platform and different from Cyan Worlds’ usual direction. We gave the go ahead and Stoneship was born.
With our reduced staff and resources it’s a huge advantage to have smaller development projects that we wrap up a little quicker. And developing for iOS is also great for small developers like us, because we can self-publish in the App store very easily.
The iOS platform has enough advantages that we’ll be doing more projects in the future.