Quest writing is a lot like writing short stories. It also has an antagonist (NPC’s) and protagonists (PC’s). The best part is that if you know how it starts, where you want it to end, and your players will help you write the middle part.
We’ve been discussing gaming a lot the last few weeks. But we haven’t really discussed the various different ideas and definitions. This post will explain these different terms. As this blog series continues, I will add new definitions to this post to help keep explanations up to date.
Every great story must start somewhere. For role playing, most great stories begin in the humble tavern. The characters down a round, but then what? This post will give you some tips on how to get the ball rolling.
Bungie has a chance in May to bring back gamers put off by the large gap in content and many divisive features of its new, blockbuster franchise. This is what House of Wolves needs to do to bring the jilted player back.
You have done your research, you’ve read reviews, you really want to run a game, but who to play with? This article will show you some good places to look and the kind of players you might want to find.
This week, Shadowrun. Seattle 2070, technological advancement has brought about full articulated artificial limbs, self driving cars and a soy-based diet for everyone. Adding to this utopia is a rush of magic, spirits and dragons turning everything on its head. Leaving the characters stuck in the middle.