Your party has defeated the dragon terrorizing the local population, rescued the noble from the bandit lair and stopped the nuke from hitting the orbital space station. But, how does it all tie together? Where do you go from here? Well my friend, it sounds like you have an adventure on your hands.
Quest writing is a lot like writing short stories. It also has an antagonist (NPC’s) and protagonists (PC’s). The best part is that if you know how it starts, where you want it to end, and your players will help you write the middle part.
We’ve been discussing gaming a lot the last few weeks. But we haven’t really discussed the various different ideas and definitions. This post will explain these different terms. As this blog series continues, I will add new definitions to this post to help keep explanations up to date.
Every great story must start somewhere. For role playing, most great stories begin in the humble tavern. The characters down a round, but then what? This post will give you some tips on how to get the ball rolling.
Bungie has a chance in May to bring back gamers put off by the large gap in content and many divisive features of its new, blockbuster franchise. This is what House of Wolves needs to do to bring the jilted player back.
You have done your research, you’ve read reviews, you really want to run a game, but who to play with? This article will show you some good places to look and the kind of players you might want to find.
Technology stuff, Game reviews, poorly photoshopped images and offbeat humor from the geeks who run spokesman.com and spend too much time on Imgur/Reddit.
Send your nerd stuff to email@example.com and we might write about it. Or we might poorly photoshop it and mock it mercilessly, as all good nerds are wont.